They are pumped up 'Ardboys, costing 4 more points per model, and coming in fixed sized unit of 4, 3 boyz wielding 2 handed weapons, and one a big choppa, all with the same stats as those of regular 'Ardboys. The first Age of Sigmar novella The Gates of Azyr covers the first part of the campaign. Many of the Free Cities around the Realms are partially or fully designed and built by them. When the city was rediscovered, two phoenixes sang and flew around it, melting the amber and allowing for recolonization. They never even had a chance to be people before someone turned them into a gun instead. Their boss gets +1 attack with either weapon, and their unique thing is re-roll 1s to-wound at 20+ and re-roll failed to-wounds at 30+.
The bargain price of this, however is fewer bodies and effectively no ranged units. Most importantly for the Ironjaw warclans, this age of war without end made them strong. The first one revolves around a tribe of Ironjawz rampaging into Shyish to cause some havoc. He slaughters the fuck out of them, no holds barred. Considering that both Savage Orruk Morboys and Savage Boarboys Maniaks have 2 melee weapons will mean they can make two extra attacks per model.
The command ability it's a Waaagh! Places like Splitbone Pass, where the bodies of Chaos Warriors lie as fallen leaves upon the ground, and the Sundeth Caves, which still echo to the cries of a thousand dying daemons, are monuments to the strength of the orruks. This is not to say that all that exists in Shyish is undead. Nagash sees those souls as his and Nagash is unable to stop them from returning directly to Sigmar in order to be reborn unless Nagash personally kills them himself. Like their old world counterparts they also function of spreading the faith of Sigmar. But this is a Games-Workshop setting. They mostly serve as magical experts and support Wizards to other Order armies, due to being some of the most powerfull magic users around. Slaanesh's forces, who are justifiably freaking out that their god dess is missing, are currently invading Ulgu in search of Malerion for clues as to where their god dess is.
Space Marines are Batman and Stormcast are Captain America. When in a proper battlefield, dracoths are called upon to break lines and shatter flanks with their thunderous charges both in fluff and on the table , and when shit hits the fan, stardrakes are called down to even the odds, usually by smashing everything and then teabagging the corpses of daemon princes and chaos behemoths. The Troggoth Hag is also a good pick as both a caster and a persistent damage sponge. Thought to be a silly and eccentric lot due to them desiring musicians when all other Ironjawz see it as a waste of weapon-holding hands, marching in disciplined ranks while other Ironjawz are individually focused on getting themselves into the battle as soon as possible, and using cloth to make banners differentiating themselves which Ironjawz see as pointless. Though currently the Seekers seem to be making progress and are currently right on Slaanesh's trail. He is your other candidate for general with a command ability; Prophet of da Waaagh! Additionally, it is possible for their souls to be lost to the Warp if something obstructs the recall process during which their only hope is for a to try ; and even then, it's a toss-up if they actually catch the free soul before gets them. But they ain't the same, are they? Fleets of Aelven raiders that sail across the Mortal Realms in search of plunder and riches.
But what I will say is that I think Games Workshop have done a nice job of building a rule set for death that fits its narrative potential. Chaos castellans kept a wary eye on the horizon, and in the depths of their holds, the fyreslayers felt the ground shaking, while in the wilds of Ghyran the sylvaneth sensed that a great predator drew near. For a time the Pantheon held back the forces of Chaos, but then the cracks began to show, and the Chaos Gods brought Archaon, now titled as the Exalted Grand Marshal of the Apocalypse, to do their will, worsening the situation as he forced the disparate forces of Chaos to work together while the Pantheon started to disintegrate. Since most of da boyz have a so-so Bravery of 5-6 this can be a handy one to pick up, and will practically pay for itself against units such as Spite-Revanants. They are led by Wurrgog Prophets aka not Wurrzags plus their second-in-command Wardokks and their elite are called Maniaks. Take Hades, combine it with Hel and make it five-thousand times as dreary and you have a shining summer day in Shyish. So my review will be from this kind of angle — what potential and ideas does it offer to the thematically interested gamer? If you like to keep up on the AoS lore, like greenskins, or just want a fun read then I highly recommend you pick this up.
Orruk upper management comes down to make sure their boyz are punching things hard enuff. During the Realm of Life Campaign, Tzeentch did his part sabotaging Nurgle's plans in the Realm of Life. More than one general has sought refuge from their foes only to discover leering greenskins looking down at them from their own battlements, or standing proudly over the heap of rubble that was once an allied kingdom. Still unwilling to accept defeat and too proud to accept a place in the forces of Order, he is currently in the state he always seems to be in: gathering power, just about to return. Eventually Sigmar stablished the seat of his Pantheon in Azyr's Mount Celestian, close to Azyrheim, although the gods also had their own residences in the other Mortal Realms.
Like, a whole fucking lot. Scenes of miniatures are well chosen, with a focus on the newer ranges of Deathlords and monsters leading largely skeletal forces. Flagellants, Priests, and Witch Hunters. Sadly, GeeDubs bit the hand that fed them by telling Josh to shut up and state that anything he says outside the books he writes for them is not canon. There are some great bits in here about Archaon sending one of his personal lieutenants to deal with the orruks who instead was roundly beaten and now adorns the walls of the Varanspire for his failure. Drummer gives them +2 to charge and Standard Bearer can choose between the Orruk Banner +2 Bravery in melee or the Icon of Gork can block escaping models on a 6. On a 3+ the unit suffers D3 mortal wounds again.
There is also the Ironfist which contains one of each type of unit and I expect we will see a lot of. The second battleplan, Headlong Onslaught, follows a horde of rampaging Ironjawz who have been terrorizing Ghyran, destroying all in their path, only to come to a stop at a giant chasm in the earth. The day Horned Rat was accepted into the Four, Chaos drew Skavenblight into itself as a fifth realm in the Daemon-controlled Warp, which was renamed Blight City. Only the unmodified results of the dice are used to determine this. He has a standard mage magic template at one spell, one unbinding, no bonuses.